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	<title>M.U.G.E.N - Make Your Own 2D Fighting Game</title>
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<center><font size=+3>M.U.G.E.N&trade;<br>1.1 Beta 1</font><br>
<br>
(c) Elecbyte 1999-2013<br><br>
<a href="http://elecbyte.com">elecbyte.com</a>
</center>

<hr size="1" width="300">

<ul>
<li><a href="readme.txt"><b>README and License</b></a></li>
<li><a href="history.html"><b>Update History</b></a></li>
</ul>

<div class="contents topic" id="contents">
<p class="topic-title first">Contents</p>
<ul class="simple">
<li><a class="reference internal" href="#overview" id="id1">Overview</a></li>
<li><a class="reference internal" href="#contents-and-files" id="id2">Contents and Files</a></li>
<li><a class="reference internal" href="#documentation" id="id3">Documentation</a></li>
</ul>
</div>

<br>
<div class="section" id="overview">
<h2>Overview</h2>

<p>If you are upgrading from an older version of M.U.G.E.N, please read the <a href="upgrading.html">Upgrade Notes</a>.</p>

<p>M.U.G.E.N is a 2D fighting game engine that is enables you to create commercial-quality fighting games. Almost everything can be customized, from individual characters to stages, as well as the look and feel of the game.</p>

<p>After downloading M.U.G.E.N, unzip it into a new folder and double-click mugen.exe to run.</p>

<p>The majority of content created for M.U.G.E.N tend to be distributed as individual characters, stages or motifs.  Assembling a game is as simple as downloading the content of your choice, and configuring M.U.G.E.N to know about it.</p>

<p>M.U.G.E.N is designed to be used by people with little or no programming experience, but with some artistic talent and patience to learn.  Of course, having some programming background does give you a bit of a headstart.  However, if you are just looking to play with downloaded content, all you need to know is how to unzip files and edit a text file.</p>

<p>Here's a sampling of features you can find in M.U.G.E.N:</p>
<ul>
<li>Customizable title screen, character select screen, life and bars, game sound effects, fonts and more.</li>
<li>Characters can have any number of sounds and sprites of any size limited by your computer's memory.</li>
<li>Choose from multiple resolutions, ranging from 320x240 up to full HD at 1920x1080.</li>
<li>Cutscenes.</li>
</ul>

<p>Game Engine</p>
<ul>
<li>Use up to 7 buttons for a character.</li>
<li>Regular moves, special moves, super moves, etc.</li>
<li>Projectiles and special effects.</li>
<li>Move cancels and combos, multi-part moves and throws.</li>
<li>What your character can do is defined by a scripting language (and your imagination).</li>
</ul>

<p>M.U.G.E.N is free for non-commercial use. If you have other needs, just ask us. You can read the full license text in the README file.</p>

</div>

<div class="section" id="contents-and-files">
<h2>Contents and Files</h2>

<h3>File List</h3>
<table>
<thead>
<tr>
  <td>File or directory</td><td>Purpose</td>
</tr>
</thead>
<tbody>
<tr>
  <td>mugen.exe</td>
  <td>The main M.U.G.E.N executable</td>
</tr>
<tr>
  <td>chars/</td>
  <td>Directory containing character files</td>
</tr>
<tr>
  <td>data/mugen.cfg</td>
  <td>Preferences and settings (text file)</td>
</tr>
<tr>
  <td>data/select.def</td>
  <td>Character and stage config (text file)</td>
</tr>
<tr>
  <td>data/ other files </td>
  <td>Motif files</td>
</tr>
<tr>
  <td>docs/</td>
  <td>Documentation</td>
</tr>
<tr>
  <td>font/</td>
  <td>Directory containing font files</td>
</tr>
<tr>
  <td>old_tools/</td>
  <td>Tools from older versions of M.U.G.E.N</td>
</tr>
<tr>
  <td>sound/</td>
  <td>Directory containing music files</td>
</tr>
<tr>
  <td>stages/</td>
  <td>Directory containing stage files</td>
</tr>
</tbody>
</table>

<h3>Global File Types</h3>
Files with these extensions can be found in various subdirectories in the M.U.G.E.N directory.
<table>
<thead>
<tr>
  <td>File extension</td><td>Type</td>
</tr>
</thead>
<tbody>
<tr><td>air</td><td>Animations (text)</td></tr>
<tr><td>def</td><td>Definition file -- has various uses depending on the filename (text)</td></tr>
<tr><td>fnt</td><td>Font file -- old version; new font files are a pair of .fnt and .sff</td></tr>
<tr><td>sff</td><td>Sprite file</td></tr>
<tr><td>snd</td><td>Sound file</td></tr>
</tbody>
</table>

<h3>Character Files</h3>
Character files are located as subdirectories in the chars/ directory.
The files may be named differently for different characters.
<table>
<thead>
<tr>
  <td>Example file</td><td>Type</td>
</tr>
</thead>
<tbody>
<tr><td>player.air</td><td>Animations (text)</td></tr>
<tr><td>player.cmd</td><td>Character commands and move definitions (text)</td></tr>
<tr><td>player.cns</td><td>Character states and behavior (text) </td></tr>
<tr><td>player.def</td><td>Basic info and filenames of files used by the character (text)</td></tr>
<tr><td>player.sff</td><td>Character sprites</td></tr>
<tr><td>player.snd</td><td>Character sounds</td></tr>
</tbody>
</table>

<h3>Motif Files</h3>
Motifs are located as subdirectories in the data/ directory.
<table>
<thead>
<tr>
  <td>File</td><td>Type</td>
</tr>
</thead>
<tbody>
<tr><td>common1.cns</td><td>Behavior information common to all characters (text)</td></tr>
<tr><td>common1.snd</td><td>Sound effects that all characters can access</td></tr>
<tr><td>fight.def</td><td>Defines the look and feel of the fight screen, i.e. lifebars, etc (text)</td></tr>
<tr><td>fight.sff</td><td>Sprites used in the fight screen</td></tr>
<tr><td>fight.snd</td><td>Sounds used in the fight screen</td></tr>
<tr><td>fightfx.air</td><td>Animation data for in-fight effects, such as hit sparks</td></tr>
<tr><td>fightfx.sff</td><td>Sprite data for in-fight effects</td></tr>
<tr><td>select.def</td><td>Defines what characters and stages are included in the game</td></tr>
<tr><td>system.def</td><td>Defines the look of the system screens, such as title and character select screen</td></tr>
<tr><td>system.sff</td><td>Sprites used for the system screens</td></tr>
<tr><td>system.snd</td><td>Sounds used for the system screens</td></tr>
</tbody>
</table>

</div>

<div class="section" id="documentation">
<h2>Documentation</h2>

<h3>Reference</h3>
Technical reference for M.U.G.E.N.
<ul>
<li><a href="air.html"><b>AIR format</b></a></li>
<li><a href="bgs.html"><b>Background / stage documentation</b></a></li>
<li><a href="cns.html"><b>CNS format</b></a></li>
<li><a href="coordspace.html"><b>Coordinate space notes</b></a></li>
<li><a href="fonts.html"><b>Fonts</b></a></li>
<li><a href="localization.html"><b>Languages and localization</b></a></li>
<li><a href="loopguide.html"><b>Looping BGM guide</b></a></li>
<li><a href="sprmake2.html"><b>SpriteMaker tool</b></a></li>
<li><a href="spr.html"><b>Sprite standard</b></a></li>
<li><a href="sctrls.html"><b>State controller reference</b></a></li>
<li><a href="storyboard.html"><b>Storyboard documentation</b></a></li>
<li><a href="trigger.html"><b>Trigger list</b></a></li>
<li><a href="mconsole.html"><b>M.U.G.E.N Console</b></a></li>
</ul>

<h3>Tutorials</h3>
New to M.U.G.E.N? Get started with our tutorials.
<ul>
<li><a href="tutorial1.html"><b>Character Tutorial 1</b></a></li>
<li><a href="tutorial2.html"><b>Character Tutorial 2</b></a></li>
<li><a href="tutorial3.html"><b>Character Tutorial 3</b></a></li>
<li><a href="tutorial4.html"><b>Character Tutorial 4</b></a></li>
<li><a href="bg-tut.html"><b>Stage/backgrounds Tutorial</b></a></li>
</ul>

<h3>Upgrade Notes</h3>

<ul>
<li><a href="upgrading.html"><b>Upgrade Notes</b></a> - upgrading from previous versions of M.U.G.E.N</li>
</ul>

</div>

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